The setting of Chronicles of Chalandris is a fantasy world called (predictably enough): Chalandris (shuh-LAN’-driss).
An early working concept:
Somewhere on this vast world (or another one much like it – it’s early stages here) is the Kingdom of Arcadia where practically the entire story will occur. The Kingdom of Arcadia is a long-standing feudal kingdom whose history falls into generally two phases: its rise and flowering in the south followed by its current phase which began with its expansion to the north and an increased wealth and complacency in the south. This has led to a kingdom with a great cultural divide between the old nobility in the south, steeped in tradition and softened by inherited wealth and comfort and the newer nobility in the north, its lands and wealth won through bloody conflict and hardened by adversity. Natural boundaries divide the two parts of the kingdom and each part considers itself superior to the other.
Chalandris is populated by many of the same creatures we are familiar with on our earth, at least in general. Some animal species we know on earth are absent from Chalanris, and in turn, Chaladris boasts of some species that are unfamiliar to us. Overall, when you get away from the more urbanized areas, the animal species of Chalandris are overall more monstrous and fearsome than we are accustomed to, but the same general rule of ‘survival of the fittest’ still holds true among both predator and prey.
The primary race of people on Chaladris is Humanity, and they are present on Chalandris with somewhat greater genetic diversity and homogeneity than we have on earth, but Chalandris is no cultural paradise of enlightenment. Prejudices abound and discrimination is everywhere, and usually accepted as a way of life.
But not all sentient races are human. There is the older, progenitor race to humanity called the Eldara. They are far fewer in number but they possess many traits superior to humanity (and some inferior, as well).
There are also some creatures which seem to blur the line between the more intelligent beasts and the still more intelligent humanoid races. Looking at the full range of animal life on Chalandris, from the lowest animals to the most advanced humanoid races, animal life on Chalandris does not show the same clear definition between the rudimentary intelligence of animal races and human-level intelligence that we have on our earth. Consequently, the standard among both Human and Eldarine peoples on Chalandris is to judge based upon the presence or absence of recognizable culture.
On Chalandris, there exist various humanoid races which are clearly intelligent, some even possessing some aspects of language, but which lack a definable culture. Because of their general resemblance to the nefarious and unpleasant-looking goblins familiar to children’s’ stories, they are referred to as goblinoid or more colloquially as “goblin-kin”. They are generally nomadic, warlike creatures hostile to any form of life they encounter different from their own who subsist by foraging off the land until it is laid waste of useful resources, then moving on. While it is believed that the population of such creatures numbers into many thousands, they are most often gathered together only in small groups, so while they might exist in vast numbers, they are unable to use those numbers to significant advantage; meaning that, while goblin-kin are dangerous to the unwary or to lone travelers along rural roads, they generally do not pose a significant threat to civilized society.